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Description:

Fraal Female Smart Hero 1 / Dedicated Hero 2 / Acolyte 5

Representing Jessy D. Exum

Strength 10 (+0) Dexterity 18 (+4) Constitution 16 (+3) Intelligence 20 (+5) Wisdom 22 (+6) Charisma 17 (+3) Size: Small Height: 3’ 0” Weight: 40 lb Eyes: Black Hair: None Skin: Pale Talents: Linguist Healing Knack Energy:

Total Hit Points: 62

Speed: 30 feet

Armor Class: 23 = 10 +3 [undercover vest] + 5 [class] +4 [dexterity] +1 [small]

Touch AC: 20 Flat-footed: 19 Initiative modifier: +4 = +4 [dexterity] Fortitude save: +9 = 6 [base] +3 [constitution] Reflex save: +5 = 1 [base] +4 [dexterity] Will save: +13 = 7 [base] +6 [wisdom] Attack (handheld): +5 = 4 [base] +1 [small] Attack (missile): +9 = 4 [base] +4 [dexterity] +1 [small] Grapple check: +0 = 4 [base] -4 [small] Reputation: +5 = 5 [base] Action points: 67 (lifetime)

Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 33 lb. or less 34-66 lb. 67-100 lb. 100 lb. 200 lb. 500 lb. Fraal Mass Pistol [2d6, crit 19-20, range incr 10 ft., 2 lb, energy, semi-automatic]

Fraal Neural Pistol [damage special, range incr 20 ft., 0.5 lb, energy, semi-automatic]

Kroath Dark Plasma Rifle [4d6, crit 20, range incr 20 ft., 12 lb, energy, semi-automatic/automatic]

Kroath Dark Plasma Trigun [4d6, crit 20, range incr 50 ft., 35 lb, energy, semi-automatic/automatic]

Undercover Vest [light; +3 AC; max dex +5; check penalty -2; 3 lb.]

Technician (starting occupation)

Computer Use Craft (electronic) Knowledge (physical sciences) Feats: Armor Proficiency (light) Medical Expert Point Blank Shot Simple Weapon Proficiency [free] Personal Firearms Proficiency Advanced Firearms Proficiency Alien Weapons Proficiency Mutations:

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Balance Dex* 4 = +4

Bluff Cha 3 = +3

Climb Str* 0 = +0

Computer Use Int 16 = +5 +10 +1 [Technician] Concentration Con 13 = +3 +10 Craft (Electronic) Int 16 = +5 +10 +1 [Technician] Craft (Pharmaceutical) Int 11 = +5 +4 +2 [medical expert] Craft (Structural) Int 5 = +5

Craft (Visual Art) Int 5 = +5

Craft (Writing) Int 5 = +5

Demolitions Int 9 = +5 +4 Diplomacy Cha 12 = +3 +5 +2 [Knowledge, history] +2 [sense motive] Disguise Cha 3 = +3

Drive Dex* 4 = +4

Escape Artist Dex* 4 = +4

Forgery Int 5 = +5

Gamble Wis 6 = +6

Gather Information Cha 3 = +3

Hide Dex* 8 = +4

+4 [small] Intimidate Cha 3 = +3

Jump Str* 0 = +0

Knowledge (history) Int 11 = +5 +6 Knowledge (physical sciences) Int 13 = +5 +7 +1 [Technician] Knowledge (technology) Int 15 = +5 +10 Knowledge (theology) Int 15 = +5 +10 Listen Wis 14 = +6 +8 Move Silently Dex* 4 = +4

Navigate Int 5 = +5

Perform (Act) Cha 3 = +3

Perform (Dance) Cha 3 = +3

Perform (Keyboards) Cha 3 = +3

Perform (Percussion) Cha 3 = +3

Perform (Sing) Cha 3 = +3

Perform (Standup) Cha 3 = +3

Perform (String Inst.) Cha 3 = +3

Perform (Wind Inst.) Cha 3 = +3

Repair Int 9 = +5 +4 Research Int 8 = +5 +3 Ride Dex 4 = +4

Search Int 5 = +5

Sense Motive Wis 14 = +6 +8 Spot Wis 14 = +6 +8 Survival Wis 6 = +6

Swim Str** 0 = +0

Treat Injury Wis 18 = +6 +8 +2 [medical expert] +2 [healing knack]
  • = check penalty for wearing armor

Know Theology >=5 ranks gives +2 on turn/rebuke the undead.

Zero-level clerical spells: 5 per day:

First-level clerical spells: 5 (3+2 [wisdom]) per day:

Second-level clerical spells: 4 (2+2 [wisdom]) per day:

Third-level clerical spells: 2 (1+1 [wisdom]) per day:

Fraal

Psionics Acolyte

Divine Skills (level 1) Divine Spells (level 1) Spontaneous Casting (level 4) Maximize Spell (level 10)

Class HP rolled Level 1: Smart Hero 6 Level 2: Dedicated Hero 5 Level 3: Dedicated Hero 6 Level 4: Acolyte 6 +1 to constitution Level 5: Acolyte 5 Level 6: Acolyte 6 Level 7: Acolyte 1 Level 8: Acolyte 3 +1 to dexterity

something’s Equipment: something’s Languages:something’s Allegiance(s): If you are using the wealth system from the core rulebook, roll 2d4 and add +3 (Technician).

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