Devon Oakhold

Scottish SAS swordsman

Description:

Human Male Tough Hero 3 / Dreadnought 5

Representing Ian Thomas

Strength 17 (+3) Dexterity 14 (+2) Constitution 16 (+3) Intelligence 12 (+1) Wisdom 13 (+1) Charisma 11 (+0)

Size: Medium Height: 6’ 3” Weight: 280 lb Eyes: Green Hair: Red Skin: Pale Talents:

Damage Reduction 1 Robust

Total Hit Points: 83

Speed: 30 feet

Armor Class: 16 = 10 + 4 [class] +2 [dexterity]

Touch AC: 16 Flat-footed: 14

Initiative modifier: +2 = +2 [dexterity] Fortitude save: +9 = 6 [base] +3 [constitution] Reflex save: +4 = 2 [base] +2 [dexterity] Will save: +5 = 4 [base] +1 [wisdom] Attack (handheld): +8 = 5 [base] +3 [strength] Attack (missile): +7 = 5 [base] +2 [dexterity] Grapple check: +8 = 5 [base] +3 [strength] Reputation: +2 = 2 [base]

Action points: 67 (lifetime)

Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 86 lb. or less 87-173 lb. 174-260 lb. 260 lb. 520 lb. 1300 lb.

Longsword [1d8, crit 19-20, 4 lb, one-handed, slashing]

Military (starting occupation)

Demolitions Survival

Feats:

Archaic Weapons Proficiency Combat Reflexes Improved Damage Threshold x1 Brawl Power Attack Cleave Simple Weapon Proficiency [free] Weapon Focus x1 Weapon(s):

Mutations:

Skill Name

Key Ability

Skill Modifier

Ability Modifier

Ranks

Misc. Modifier Balance Dex* 2 = +2

Bluff Cha 0 = +0

Climb Str* 8 = +3 +5 Computer Use Int 1 = +1

Concentration Con 3 = +3

Craft (Structural) Int 1 = +1

Craft (Visual Art) Int 1 = +1

Craft (Writing) Int 1 = +1

Demolitions Int 6 = +1 +5 Diplomacy Cha 0 = +0

Disguise Cha 0 = +0

Drive Dex* 2 = +2

Escape Artist Dex* 2 = +2

Forgery Int 1 = +1

Gamble Wis 1 = +1

Gather Information Cha 0 = +0

Hide Dex* 2 = +2

Intimidate Cha 6 = +0 +6 Jump Str* 8 = +3 +5 Listen Wis 3.5 = +1 +2.5 Move Silently Dex* 4.5 = +2 +2.5 Navigate Int 1 = +1

Perform (Act) Cha 0 = +0

Perform (Dance) Cha 0 = +0

Perform (Keyboards) Cha 0 = +0

Perform (Percussion) Cha 0 = +0

Perform (Sing) Cha 0 = +0

Perform (Standup) Cha 0 = +0

Perform (String Inst.) Cha 0 = +0

Perform (Wind Inst.) Cha 0 = +0

Research Int 1 = +1

Ride Dex 2 = +2

Search Int 3 = +1 +2 Sense Motive Wis 1 = +1

Spot Wis 6 = +1 +5 Survival Wis 2 = +1 +1 [Military] Swim Str* 3 = +3

Treat Injury Wis 1 = +1

Tumble Dex 8 = +2 +4 +2 [jump]

  • = check penalty for wearing armor

Human

  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already included)

Dreadnought

  • Fearless, stability, unhindered
  • Ability surge (1/day), steamroller (level 2)
  • Master defender (+2) (level 4)
  • Ability surge (2/day), knockdown (level 5)
  • Master defender (+4) (level 7)
  • Ability surge (3/day), heavy artillery (level 8)
  • Master defender (+6) (level 10)

Class HP rolled Level 1: Tough Hero 10 Level 2: Tough Hero 9 Level 3: Tough Hero 9 Level 4: Dreadnought 10 +1 to strength Level 5: Dreadnought 3 Level 6: Dreadnought 6 Level 7: Dreadnought 7 Level 8: Dreadnought 2 +1 to constitution

Bio:

Devon Oakhold

Aztec D20 modern Gorilla2038